Balancing Act
All games, some fun
Having done the find-purge-sort process that is moving house twice so far this year, I'm discovering all sort of odd traits amongst my remaining game collection. What I noticed today was that the only complete series I own is Vib Ribbon. You'll probably remember Vibri - the angular rabbit that did rhythm gymnastics to your CD collection. You probably won't remember Mojibri - the big-trousered gent who did rapping calligraphy in Mojib Ribbon, or Vibri's elastic return when she bounced all over your digital photos in Vip Ripple.
The other issue is that we might have the shoe on the wrong foot. Most of the violence-in-games debate is concerned with the worry that gamers may transpose the morals and activities of the game world into the real world. There's a growing body of research that shows that they won't - that people of all ages have a pretty robust grasp of what's real and what isn't. But what if the gap starts to close from the other direction? What if the real world starts to look and behave more and more like a videogame? It's not easy to read about weapons platforms like SWORD - which provides joystick-and-screen remote control over a machine-gun emplacement, and has recently been deployed by the US Army in Iraq - and not recall with unease the opening of something like Climax's Black Hawk Down, which had you merrily slicing through hordes of anonymous enemies courtesy of a thumbstick-and-screen remote control machine-gun emplacement. It's a sinister enough thought before you add in the findings of something like Stanley Milgram's controversial electric shock experiments, which found that subjects were more willing to inflict pain on innocent victims the more remote they were from them. So do I worry about an epidemic of prostitute dildocides? No. But do I worry about what happens when you add videogame controls to a weapon of mass-murder and put it in the hands of a generation raised on Counter-Strike? Sure I do. Don't you?
Re-reading this old post (it's not vanity, it's self-improvement) reminded me that the researchers from the BBFC were also on the receiving end of my Syriana rant, which made it in to their report on why gamers like games. If you want to see just how much more rambling and garbled I am in speech rather than on paper, you can compare and contrast on p83. The rest of it is much more worthy of a read.People who do not play games raise concerns about their engrossing nature, assuming that players are also emotionally engrossed. This research suggests the opposite; a range of factors seems to make them less emotionally involving than film or television. The adversaries which players have to eliminate have no personality and so are not real and their destruction is therefore not real, regardless of how violent that destruction might be. This firm grasp on reality seems to extend to younger players, but this is no reason to allow them access to adult rated games, as they themselves often admit that they find the violence in games like Manhunt very upsetting.
Manhunt 2 is distinguishable from recent high-end video games by its unremitting bleakness and callousness of tone in an overall game context which constantly encourages visceral killing with exceptionally little alleviation or distancing... There is sustained and cumulative casual sadism in the way in which these killings are committed, and encouraged, in the game... Although the difference should not be exaggerated the fact of the game’s unrelenting focus on stalking and brutal slaying and the sheer lack of alternative pleasures on offer to the gamer, together with the different overall narrative context, contribute towards differentiating this submission from the original Manhunt game.
Against this background, the Board’s carefully considered view is that to issue a certificate to Manhunt 2, on either platform, would involve a range of unjustifiable harm risks, to both adults and minors, within the terms of the Video Recordings Act, and accordingly that its availability, even if statutorily confined to adults, would be unacceptable to the public.
I've moved house five times in the last five years. The thing I seem most prone to losing, which you may consider more carelessness than misfortune, is washing machines. But alongside the more major traumas of slipped discs, dropped vases and abandoned trampettes, it's the little things that cause the most hassle.
I met my hero the other night. My excitement was bowed a bit by the fact that he was dead, and turned out to be a bit of a moaner, but only a bit. Even odder was the fact that until I'd met him, I'd never even heard of him. But, after one rambling, ghostly conversation, I realised I was his biggest fan.Go to where the people are, and kill them.
I ain't a legend! The only difference with me is this;
Game pwns average gamer on a forum "FUCK THIS GAME!!! It'S SO RUBBISH!!1" *throws game out of the pushchair*
Game pwns Saur "Oh man - I'M so rubbish!!" *obsessively plays to get better*
You've got a "smart yoghurt" by about 2025, and we did the calculations, and we reckon that it's possible to make a yoghurt with roughly the same processing power as the entire European population.
It is getting to the point now where the next generation of games consoles have one percent of the processing power that your head's got. If you connect those together, and they are designed to be connected together from the ground up, then you have the capability to link millions of consoles together, and since people don't care about security very much on those sorts of platforms, they are absolutely ideal networks to be made into zombie machines. If that happens, you can leverage all that computing power to try and decrypt messages to try and hack into bank accounts, and use all of that power to launch enormously powerful denial of service attacks, which can't happen today because they don't have enough computing power.
Japan does swords, America does gunsTurns out six words is exactly hard enough to be challenging, and easy enough to entertain the lazy:
Better than books; worse than telly
Miyamoto is god; Molyneux dreams it
Played too late, eyes feel scoured
Blocks, lasers, bullets, cars, balls, fists
From their brains, to our thumbs
On, think, press, tense, yell, off
Avoid Missing Ball For High Score (of course)Fair warning, though: do it for too long and it infects your thinking.
Margaret Robertson